Knightmare Lexicon - A Knightmare Encyclopædia
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Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - LANTERN
1. LANTERN
 
 [Related Image] The first spell ever to be dispelled on Knightmare.

LANTERN was given to Team 3 of Series 1 by Merlin. The team cast it, just as they had cast FLARE, to light up a pitch-black room. Gibbet, who was guarding the room's wellway, resented this, and advanced on the dungeoneer. The team's response was to dispel LANTERN (as ANLTERN), which returned the room to darkness, but did nothing to deter Gibbet, leading to the ending of the quest.
 
 [Related Image] The team would have survived, had they cast ANVIL, the other spell with which Merlin had supplied them.

[Previous versions: 2007-12-12 00:41:19, 2005-05-13 01:20:47]

Provided By: David, 2012-07-17 18:20:42
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